Vee: I'm glad I work in a place where I can go so far as to draw my colleagues getting shit-faced at the office, and not face any reprimand.
Apparently James isn't awarded the same freedom, becuase I had NEARLY FINISHED a comic when he strode in and told me to can it.
So you can blame him for this week's copy-paste-athon.
I feel like I should probably do my censorship rant as well, but this was more like dickorship. Wherein Jaime is a dick.
I can't wait to see what he writes about.
Probably a flimsy self defense.
Don't even read it. It's all lies, confabulations and untruths.
Apparently James isn't awarded the same freedom, becuase I had NEARLY FINISHED a comic when he strode in and told me to can it.
So you can blame him for this week's copy-paste-athon.
I feel like I should probably do my censorship rant as well, but this was more like dickorship. Wherein Jaime is a dick.
I can't wait to see what he writes about.
Probably a flimsy self defense.
Don't even read it. It's all lies, confabulations and untruths.
Jaime: It's not uncommon for me to have to sign non-disclosure agreements when working on certain projects or with certain clients, and some studios behave like super secret government agencies with policies banning personal email accounts, portable hard drives and even mobile devices! Now, this usually doesn't effect me, it's not as if there's a huge demand or interest in cartoons on the black market and most people don't want me to bore them with the details of my work anyways. However, upon occasion, a project or company will fold completely, a sad event we see far too often in this industry - in which case the studio locks its doors, shuts down it's email accounts and shared file repositories, and all evidence that you ever worked for them is lost forever (unless you were smart enough to smuggle it out beforehand).
As a worker in a creative field, the portfolio means everything, and a loss of that much material can be a devastating waste of time - I once lost an entire year of my professional life this way, with nothing to show for it.
There's also the matter of working on pitches for series and games or pilot episodes or prototypes; months of work, concepts and designs, that no one will ever, ever see.